Sonic and friends are off to the races in a game that’s fun but flawed. From its memorable presentation to its simple gameplay, Sonic R is a title that doesn’t do anything special but that can tend to grow on you if you give it a chance. Beyond its infamous soundtrack, however, its underachieved potential is what makes it memorable. Still, it is fun to run around for a while, especially with a friend.
Tag: Sonic The Hedgehog article series
Classic Interview: Naoto Ōhshima (Sonic Co-Creator)
This short Interview with Sonic designer Naoto Ōhshima appeared in issue #23 of the Spanish game magazine Hobby Consolas. While it doesn’t share any new information, it does give a bit more perspective into Ōhshima’s thoughts on Sonic’s evolution and his role in his rise to stardom.
Classic Interview: Katsuhisa Sato (Sonic 3D Blast)
This interview with Sega Producer Katsuhisa (Katsu) Sato was published in the August 1996 issue of the Spanish game magazine Hobby Consolas. In it, Sato discusses Sonic’s move to 3D and Traveler’s Tales’ role in bringing the rendered images and pseudo-3D gameplay to Sega’s 16-bit hardware.
Sonic Chaos
Sonic had several outings on the Master System, some good and some bad. Sonic Chaos falls somewhere in the middle. Feeling more like basic training than a challenge, the game never really seems to get going. The result will leave many wanting more.
Sonic Adventure
After an absence on the Saturn, Sonic returned on the Dreamcast with a new platform adventure. It was hailed and welcomed by many at the time, but the Blue Blur still had a lot of adjusting to do in the third dimension. A disjointed plot and a problematic camera keep Sonic’s first proper 3D outing from being a true classic.