The sequel to the classic Golden Axe returns to the tried-and-true formula that made the original so much fun, but it’s lacking in a few areas. It’s still a great game worth playing, and any fan of the original should definitely try this one out.
Tag: Sega Enterprises
Streets of Rage
Axel, Blaze, and Adam are three bad ass ex-cops who are taking it to the streets so they can make an attempt to clean the city up of all the smelly, good for nothing punks that are polluting the area. A madman named Mr. X is at the head of all this troublesome turmoil in the big city, and he is also the trio’s main nemesis. But to get to Mr. X, the bold threesome must first make it through stages consisting of seemingly endless streets, towering elevators, a beach that never sleeps, and a few other not so welcoming places.
Art Alive!
Not every cart made for the Genesis was a game. For instance, today’s subject: Art Alive. An art program early in the system’s life and one of the last before Sonic arrived and changed the face of not only Sega games, but gaming in general. Had Sonic come out in say, 1990, Art Alive may never have been made. Still, Sega wanted to broaden its horizons, and make a nice little game for kids.
Shinobi III: Return of the Ninja Master
While Revenge of Shinobi is regarded as one of the best titles early on in the Genesis’ life, there were a handful of problems I had with it to really keep it from becoming a gold classic. But Shinobi III fixes all of them and makes a marvelous game to boot.
Sonic 3D Blast
Sonic 3D Blast (also released on the Saturn as a last-second and a comparatively pathetic replacement for the doomed Sonic Xtreme) was the proverbial black sheep of the 16 bit Sonic games. Most gamers view it with downright negativity or, at best, casual indifference. But why? Just look at it… Showy isometric graphics that are full of color and detail, cool stereo tunes and sound effects, and a groundbreaking pre-rendered 3D opening movie! What could be wrong with it?