Tag: Sega Enterprises

Genesis Reviews

Virtua Racing

When it was first released in 1994, Virtua Racing wowed gamers with its incredible use of polygons and its $100 price tag. The exorbitant cost (the highest for the time) was due to it being the one and only game to ever make use of the powerful Sega Virtual Processor, or SVP chip. Until the 32X got a port a year later, this was the only way to play the arcade hit at home, and it was darn close to having a real Model 1 arcade board. It may be outdated now, but Virtua Racing’s place in Genesis history is assured.

Genesis Reviews

Jewel Master

Action games are a dime a dozen, but sometimes a few come up with an interesting idea. Sega’s Jewel Master tries something new by putting the weapons system into two handfuls of rings, each with its own power. These magical rings can be combined for all sorts of neat power, and though the game didn’t fufill its potential as hoped, it was still a fun little romp that deserves to be checked out.

Genesis Reviews

Greatest Heavyweights

Boxing has been referred to as the “sweet science,” but its history in video games has been more sweet and sour. From gems like Punch Out! and Fight Night to duds like Buster Douglas Knockout Boxing, there’s been a bit of everything over the years. Sega threw its hat in the ring several times during the Genesis era, and one of its better tries was Greatest Heavyweights, which pitted many of boxing’s most famous legends against each other.

Genesis Reviews

Zoom!

The Genesis launch had a pretty good line up of games that tried to cover as wide a range of genres as possible. Zoom! made a valiant attempt to fill the maze game niche, and while it demonstrated some serious potential, it was ultimately undone by repetitive gameplay and extreme simplicity.

Genesis Reviews

Columns III: Revenge of Columns

By the time Columns III was released in America in 1994, Sega had all but lost interest in the franchise, and farmed out its release to Vic Tokai. This was the second time the series had been snubbed by its creator, as Columns II never saw a console release in the U.S. Perhaps it was a fitting end though, as each game failed to live up to the quality established by the arcade original.