Sega seemed to have no worries keeping track of the continuity of the Wonder Boy series. As told in our complete retrospective, the games hop around from the original series to the Monster World line without much regard for keeping things clear. The first game to use the “monster” tag was a platformer that bore little resemblance to the action/RPG titles that would follow. Originally released in arcades, Monster Lair (bearing the title Wonder Boy III) came to the Genesis in a fashion that left much to be desired. As ports go – especially Westone ports – this one was especially disappointing.
Tag: Sega Enterprises
688 Attack Sub
During the early days of the Genesis, Sega quietly released ports of two Electronic Arts PC simulations, M-1 Abrams Battle Tank and 688 Attack Sub. It was an attempt to diversify the console’s library, and it was successful, to some extent. The Genesis was able to reproduce faithful versions of the pair, which had been released on much more powerful computers, but there were still some issue to be had.
Cyberball
During the first year or two after the Genesis launched, third party titles were few and far between, thanks to Nintendo’s iron-clad licensing agreements. During those dark years, Sega had to use all kinds of tactics just to get companies to even publish on its console. One of the most successful methods was the licensing and reprogramming of arcade hits by Sega itself. In addition to the great Capcom line up of reprogrammed games like Forgotten Worlds and Ghouls ‘N Ghosts, Sega also managed to snag some Atari titles, like the arcade hit Cyberball. Like its brethren, Cyberball received some home extras while retaining the look and feel of the coin-op as much as possible. The only problem with the futuristic football game is that it might not have been deep enough for the home market.
Joe Montana II: Sports Talk Football
In 1991, Sega shocked Genesis owners with Joe Montana II: Sports Talk Football. Aside from changing the game’s vertical perspective to a horizontal one (an internal team had been working on one for the original, but it was scrapped in favor of EA’s vertical game), Sega also added play-by-play commentary. Though it might seem cheesy today, this was unheard for consoles at the time, and it marked an important step in bringing realism to sports games.
McDonald’s Treasure Land Adventure
Aside from the obvious clown character, I’m still wondering what the tie-to McDonald’s is here. It’s strange to see the fast food chain have its license used without any references incorporated into the game, and I suppose that it was just as enamored of Treasure’s magic as everyone else was. You have to admit, the two are an incredible way to sucker gamers into what’s essentially a run-of-the-mill platformer with an all too-happy protagonist.