Crossovers can be hit or miss. Few of them are great, and even fewer are successful enough to warrant merchandizing. Dark Horse’s Robocop vs. Terminator comic was one that not only brought together two of Hollywood’s most beloved action franchises, but it did it so well that it became an instant classic. Video games were commissioned, and the Genesis got a version that’s as long as it is brutally hard. This one’s not for the squeamish or the easily frustrated, so which one are you?
Tag: Run-‘N-Gun
Caliber .50
War games are supposed to be fun, action-packed, and adrenaline pumping. Pick any of those, divide it by two, and you still have more to offer than Caliber .50. When you find yourself staring at the screen in anger yelling “MOVE, DAMN YOU!” there’s obviously something unRambo-like about the main character.
Skeleton Krew
Say what you will about Core Design now, but back on the Genesis and Sega CD it was smokin’ hot. Soul Star, AH3 Thunderstrike… all games that really took advantage of their hardware. Skeleton Krew wasn’t as much of a graphical showcase as those two, but it was decidedly different at the time. Unfortunately, it may have been a bit too different, and the gameplay took a hit as a result.
Wonder Boy III: Monster Lair
Sega seemed to have no worries keeping track of the continuity of the Wonder Boy series. As told in our complete retrospective, the games hop around from the original series to the Monster World line without much regard for keeping things clear. The first game to use the “monster” tag was a platformer that bore little resemblance to the action/RPG titles that would follow. Originally released in arcades, Monster Lair (bearing the title Wonder Boy III) came to the Genesis in a fashion that left much to be desired. As ports go – especially Westone ports – this one was especially disappointing.
Turrican
Accolade brought the Amiga run-‘n-gun classic Turrican to the Genesis in 1991, sporting a great box cover by famed sci-fi and fantasy artist Boris Vallejo. Many Genesis gamers took the game at face value, unfamiliar with the decidedly different style of action game they were about to play. The result left a bad taste in the mouths of many, something that would remain until Factor 5’s stellar Mega Turrican arrived a few years later.