Race Drivin’ goes to great lengths to fix the problems that dragged down its predecessor, but there’s only so much that can be done when the ambition exceeds the hardware by so much.
Tag: Racing
Racing Aces
Sometimes, a developer’s creation is too ambitious for the hardware for which it’s created. The result is usually game full of lost potential, and players almost always sum things up with a collective “this could have so much more on better hardware.” Sega’s Racing Aces falls into that category. A game with lots of good ideas, it fell victim to a release on hardware too under-powered to fill its potential. The game is still playable, but one never ceases to wonder of what could have been.
Lotus II RECS
The range of computer ports Electronic Arts brought to the Genesis was quite broad, and everything from RPGs to platformers and action games made the jump. Even racing titles found their way onto Sega’s wonder console, and among the franchises that saw success there was the Lotus series of games. Featuring real cars and a ton of courses, the Genesis port of Lotus III was redubbed as RECS when it was ported. How did it fair against Sega’s own OutRun and others?
Micro Machines 2: Turbo Tournament
Genesis racing fans know that the Micro Machines series can always be relied on for quality. This shines through quite brightly in Micro Machines 2: Turbo Tournament, which featured excellent multi-player action through its J-cart functions. It was eventually eclipsed by a sequel a year later, but that takes nothing away from this excellent game.
Road Rash (CD)
How do you make a great game better? You slap a CD soundtrack and full-motion cut scenes on it! Err…. wait, that’s not it… Well, how about if you add more modes and better visuals? Yeah, I though that might work. Road Rash for the Sega CD does exactly that, and it tosses in the soundtrack and FMV for good measure. Bitter sweet or just plain tasty?