Among the many European titles that never came to the American Genesis was Ottifants. Based on an obscure property that wasn’t all too well known in its native territory, it’s no surprise that Sega of America deemed the subject matter to unfamiliar to U.S. audiences for a localization. Depending on your tastes, you may or may not be missing much as a result.
Tag: PAL
Daffy Duck in Hollywood
The Looney Toons have been a part of popular culture for more than half a century, and they of course made their presence felt on the Genesis. Several games were released, starring Bugs Bunny, Road Runner, Sylvester & Tweety, and Daffy Duck. Of all of them though, poor Daffy was the only one who’s game never saw an American release. Why? It’s not known, but game quality couldn’t have been an issue, as Daffy Duck in Hollywood isn’t any less mediocre than the other games in the franchise. Read our full review, and remember that you don’t have to wait until rabbit season to play this one.
Jimmy White’s Whirlwind Snooker
Billiards is a much loved game in the United States. Unfortunately, most Americans are unfamiliar with the game snooker (read more about it here), something our friends in England greatly enjoy. There was even a PAL Mega Drive release that understandably never came stateside, and it’s actually very good.
Addams Family Values
They’ve been creepy and kooky for decades now, and there have actually been a fair amount of Addams Family games produced for a plethora of platforms. The Genesis received two titles, each based on the movies released in the ’90s. The second game, Addams Family Values, had more of an RPG feel to it than the first one. Was it good enough to light up a bulb or do the Mamushka? Read our full review and see! Praise Raúl!
Rise of the Robots
Rise of the Robots will forever be known as a blueprint for poor game design pressed to silicon, and aspiring game designers need look no further when studying the perils of graphics over gameplay. A button-mashing nightmare that had no technique or fighting style at all, the entire experience was an exercise in frustration and usually left the player both exasperated and boiling with rage. The ironic part of all this? Rise of the Robots was ported to a zillion consoles and actually received a sequel. Note to Acclaim and Mirage Technologies: creating a second turd as an act of contrition for the first does not make things right; it makes a pile of turds.