Playing an import RPG can be pretty darn hard, especially when the initial menu screen is the most text-heavy in the game! Such is the case of Falcom’s Sorcerian, which shows little mercy from the get-go. Its character creation menu and options are all in Japanese, and it’s virtually impossible to even create a character if you’re not fluent, let alone actually play the game. Many gamers never got past this, and they missed out on a decent little action/RPG. Thankfully, a partially translated ROM is out there, and it is the only way to get anywhere with the Mega Drive version.
Tag: Japan
Tetris
The story of Tetris is long and convoluted enough to fill an entire book, and those wanting to know the full story about the tangled legal mess that the game’s home rights turned into are encouraged to check out David Sheff’s Game Over: Press Start to Continue. It has all the details about the litigation and underhanded plays that occurred as multiple entities and people tried to cash in on the Russian phenomenon. One company that was caught in the crossfire was Sega, which tried to release a version of Tetris for the Mega Drive, only to find itself slapped down by the legal issue. Few copies were actually released, and a slew of pirate versions have since cropped up, fetching ridiculous prices on eBay.
Rainbow Islands: The Story of Bubble Bobble 2
Taito was pretty prolific on the Genesis, but even with all the love it showed owners, there were still a few gems that never made the trip overseas. Rainbow Islands was one that appeared on tons of consoles, but only found a home with Sega in Japan. We have a full review for you, so read on and see if this one’s worth importing.
Hands-On: Thunder Force VI (PlayStation 2)
Few shooter franchises bear the prestige of Technosoft’s Thunder Force series, and the name is almost synonymous with the Sega Genesis. Indeed, the three games on that platform are widely held in high regard, and parts three and four are often referred to as classics. The series made the jump to 32-bit hardware with a fifth installment and then lay dormant for over a decade, until it was suddenly jerked back onto consoles with the recent – and import-only – Thunder Force VI for the Playstation 2. We’ve waited ages for this game, but with a new team behind the design and those fabled 16-bit days drifting farther and farther away, is this the reboot the property needs? You’ll have to read our full hands-on to find out.
Turbo OutRun
Sega’s OutRun series has been tearing up the roads for almost three decades. Though gamers received a true sequel only a few years ago with the incredible OutRun 2, there were many titles released in the series during the interval. One arcade sequel that was brought home to Europe and Japan was Turbo OutRun, and while it is faithful to its source material in spirit, the actual execution leaves much to be desired.