Being an independent contractor during the 16-bit era was pretty hectic, and the games we took for granted on store shelves often had turbulent histories behind them. Kevin Seghetti knows all about that, as he was involved in the creation the Razorsoft titles TechnoCop & Stormlord. He also worked with the Master System and SNES.
Tag: Interviews
Interview: Joe Miller (SOA Senior VP of Product Dev.)
For more than a decade, Joe Miller has been seen almost exclusively as the virtual father of the 32X. What most people don’t know is that his role at Sega as Senior Vice President of Product Development was mostly software-driven, and though he saw the launch of almost a half-dozen platforms, he oversaw over a hundred in-house games and was involved with everything from the Sega Channel to the Multimedia Studio.
Interview: Ed Annunziata (SOA Producer)
Genesis fans might not be able to call out Ed Annunziata’s name on cue, but they probably can’t mention some of their favorite games without mentioning one that has his stamp on it. As the major force behind such franchises as Chakan The Forever Man, Ecco the Dolphin and Kolibri, he was all over Sega’s 16-bit console.
Interview: Scot Bayless (SOA Technical Director)
Through the turbulent early ’90s Sega of America underwent a massive transformation that resulted in market dominance. Employees of the company during this time took part in a roller-coaster of a business that rose and crashed almost too fast to comprehend. One person with a front row seat to these events was Scot Bayless, a former Technical Director and producer for SOA.
Interview: Matthias Hullin (Creator of the Retrode)
The march of new technology has managed to breathe new life into our old consoles, enriching our established gaming experiences and adding new ones to what most people consider to be dead machines. Matthias Hullin has undertaken one such project. His Retrode is a device that allows gamers to use their original Genesis and SNES cartridges with a PC emulator.