Starting as an illustrator working on the Genesis, Sega CD, and PICO, Kristen Harvey found herself doing many different tasks, like managing other artists and even designing Sega of America’s first website. The journey between these two fields was a long and engaging one, and Harvey found herself wearing many hats along the way.
Tag: Interviews
Interview: Torsten Oppermann (SoG Marketing Dir.)
During the apex of the Sega Mega Drive, Sega of Germany (SoG) was founded in Hamburg in order to further develop the market there. Until his departure in 1996, Torsten Oppermann was overseeing SoG’s local efforts as Marketing Director. As such, he not only had to face the freshly arrived competition in form of the Super Nintendo, but also handle the German launch of the Sega Saturn.
Interview: John Pedigo (SOA Associate Producer)
For many, the years spent working at Sega during the 16-bit era went by far too quickly. Be it from the ever-changing market or from just having so much fun, those years packed a ton of activity. For former associate producer John Pedigo, they were especially productive, seeing the release of several major titles and a few canceled ones as well.
Interview: Mac Senour (SOA Producer)
Many of our favorite games actually owe their releases to a small group of people or even a single producer. Some now-classic Genesis games got their chances to shine thanks to producers with a keen vision of quality. Among them was Mac Senour, who had major influence in the release of classics like Gunstar Heroes and Ranger-X.
Interview: Chris Sorrell (Creator of James Pond Series)
Aquatic hero James Pond is trying to make a comeback via Kickstarter, and we just had to get more info on the character’s history and impending return. To that end, Sega-16 recently chatted with Pond creator Chris Sorrell about the development of the series and what the future has in store for the Underwater Agent.