Virgin Interactive gave Sega gamers plenty of reasons to be happy, releasing some of the best platforming and action titles of the era. During this period, Brandon Humphreys played a solid role in creating many of Virgin’s biggest hits, including Aladdin and RoboCop vs. Terminator. Recently, we had a chance to chat with him, and he was kind enough to share his experiences!
Tag: Interviews
Interview: Stefano Arnhold (Tec Toy)
When most people think of game releases, they tend to think of Japan, Europe, and North America. For Sega, however, one of the most important regions was South America, most notably Brazil. Tectoy was Sega’s partner in the country, and it saw major success there. We recently chatted with its president, Stefano Arnhold, about Tectoy and its efforts.
Interview: Thomas Kern (Monster Boy Producer)
If you’ve read our preview of Monster Boy and the Cursed Kingdom, then you’re undoubtedly awaiting its release. We’ve spoken to the game’s producer, Thomas Kern, for more information, and he was kind enough to shed some light on this highly anticipated title!
Interview: Eleazar Galindo (Piko Interactive)
Originally released only in Brazil, the Mega Drive version of Duke Nukem 3D is finally getting a worldwide release, courtesy of Piko Interactive. We had the chance to talk to its founder, Eleazar Galindo, about Piko and its releases, including Duke.
Interview: Kristin Harvey (SOA Artist)
Starting as an illustrator working on the Genesis, Sega CD, and PICO, Kristen Harvey found herself doing many different tasks, like managing other artists and even designing Sega of America’s first website. The journey between these two fields was a long and engaging one, and Harvey found herself wearing many hats along the way.