The Genesis homebrew scene is a wonderful opportunity for Sega fans to see new games made for their beloved console. Programmer Matt Phillips is working on a great platformer that will soon be available for purchase on an actual cartridge, and the game is looking awesome. We sat down with Matt to get all the details on his first Genesis homebrew game!
Tag: Interviews
Interview: Simon Phipps (Designer & Artist)
Simon Phipps has been creating memorable video game experiences at many publishers, including each of the three mentioned above. Phipps has been involved in many major gaming franchises, including Wolfchild and Bubba ‘n Stix. We recently chatted with him about his work on the Genesis and Sega CD!
Interview: Robert Hunter (Game Artist)
During its brief existence, Clockwork Tortoise created games that seemed to really test Sega’s hardware and were really fun to play. Robert Hunter was an artist at the studio, and he recently spoke to Sega-16 about his experiences at Clockwork Tortoise, as well as his time at Malibu Interactive and working on the Genesis and Sega CD.
Interview: Lizardcube & DotEmu (Wonder Boy III: Dragon’s Trap Remake)
The remake of The Dragon’s Trap is coming soon, so we reached out to get more information about its development. Lizardcube and DotEmu were kind enough to offer some details on this highly-anticipated remake!
Interview: Jerry Momoda (Sega Product Manager)
Jerry Momoda has been fortunate to work at some of the most influential game companies at times when they were either dominating the market or pushing hardware boundaries. With a résumé that includes Nintendo, Atari, and Namco, he was a major force behind the western release of Sega arcade hits like OutRun and Hang-On, as well as Stun Runner for Atari and Tekken at Namco.