Tag: Interviews

Features, Interviews

Interview: Nino Megadriver (Musician)

Game music is best, I think, when it is shown the love of some dedicated fans. That’s just what the Brazilian metal group MegaDriver does with their great renditions of the scores of games from long ago. Concentrating mostly on Genesis tunes, they have crafted awesome metal versions of songs for Double Dragon, Super Hang-On, Golden Axe, and Altered Beast. Group leader Nino spoke to us about his love for everything Mega Drive, so read the full interview for more details.

Features, Interviews

Interview: Roger Hector (Director of STI)

With well over seventy-five games to his credit, Roger Hector has secured his place in gaming history. During his career, he has created and designed a great variety of projects from race cars, to driving and flying simulators, to computer games and theme park attractions. He has been a senior executive for major corporations ranging from Walt Disney to Universal Studios. It was at Sega that Hector had a hand in some of the Genesis’ most memorable games, as vice president/general manager of the Sega Technical Institute (STI). There, he oversaw work on the Sonic the Hedgehog series, as well as The Ooze and the hit Comix Zone.

Features, Interviews

Interview: Michael Latham (Head of SOA Omega Group)

The man behind the Eternal Champions series was Michael Latham, a Sega insider for nearly a decade, both as a designer and producer. Among his credits are Greendog: the Beached Surfer Dude and the Heat.net Game Network. As leader of the Omega Group (the largest U.S.-based development team and most wide ranging at Sega), Latham is recognized with having been involved with over 50 products, ranging from software on every console the company made to even Sega Toys. It is with the Deep Water label and Eternal Champions, however, that Sega gamers know and love him best.

Features, Interviews

Interview: Kevin McGrath (Electronic Arts Programmer)

Kevin McGrath started his career in computer programming in 1982 at the ripe age of sixteen for the Minnesota Educational Computing Consortium (MECC) working on educational software for the Apple II. He has worked for or contracted with several of the game industries top companies, including Dynamix, Electronic Arts, SEGA of America and Microsoft. At EA he worked on several SEGA Genesis titles including Populous, The Immortal and Road Rash II.