Sega-16 recently sat for a spell with former Sega of America president Tom Kalinske, and the wealth of information he had to share was astounding. From the company’s internal rivalry to the missed chance Sega had with Sony to develop a joint console and everything in between, Mr. Kalinske shed new light on everything Sega! Want more info? Then check out our exclusive, in-depth interview and see how it all happened!
Tag: Interviews
Interview: Brandon Cobb (Super Fighter Team)
Now that Beggar Prince is in people’s homes, what’s next on the agenda for Super Fighter Team? Are they already working on another game? Might we yet see a release of ChuanPu’s Shining Force-esque strategy/RPG Fengshen Yingjiechuan? Sega-16 sat down for some Q&A with the man with the answers, Brandon Cobb.
Interview: Rick Schmitz (BlueSky Software Artist)
VectorMan has become a very popular character, and is now almost as representative of the Genesis as Sonic himself. How did he gain such popularity? After all, he’s made of balls. Hmm, that may just be his secret. To find out, we chatted with VectorMan 2 artist and designer Rick Schmitz.
Interview: Boris Vallejo (Painter & Artist)
We have a (very) brief interview with Boris Vallejo, illustrator of several Genesis covers, including Golden Axe 2, Phantasy Star IV, Star Control, and the Ecco the Dolphin series. It’s a short read, but worth looking into.
Interview: Steven Kent (Author)
We have an interview with one of the most knowledgable gaming historians on the planet, Steven Kent. The author of The Ultimate History of Video Games stopped by and talked to Sega-16 about all things Sega Genesis, with some interesting results! Read the interview for more info.