We spoke to Jacob Andersen, the Lemon co-founder who worked on Amok and Scorcher for the Saturn. Both games were technically impressive and showed the system’s power in capable hands. Mr. Andersen spoke to us about his time at Lemon and his work on both of these Saturn titles.
Tag: Interviews
Interview: Tony Barnes (EA Designer & Producer)
Tony Barnes has been involved with some of the most recognizable game franchises out there. From his work on EA’s legendary Strike and Madden series to rebooting classics like Capcom’s Strider, there isn’t much in console gaming that he hasn’t worked on over the past 30 years.
Interview: David O’Hare (Advertising Specialist)
Goodby, Berlin & Silverstein’s “WELCOME TO THE NEXT LEVEL” campaign, along with the legendary “Sega Scream,” gave Sega the edge it needed to finally break Nintendo’s monopoly on the industry and become part of popular culture. David O’Hare was part of that legendary campaign, and he shares his experience with us in this exclusive interview!
Interview: Chris Tang (Game Creator)
A winner in both Nintendo’s World Championship and Sega’s “Rock the Rock” tournament, Chris Tang has also had a long and storied career in game development. From Tengen to Capcom and beyond, he’s been involved in some of our favorite titles. We recently chatted with him about his work on the Genesis, Sega CD, and Dreamcast; along with his current projects.
Interview: Marc Ericksen (Artist)
Anyone who owns a NES or a Genesis knows the art of Marc Ericksen. He is responsible for some of the most well-known pieces of the 8- and 16-bit eras including Strider and Mega Man 2 for the NES and Thunder Force II and Herzog Zwei, for Genesis. We recently had a chance to chat with Marc about his experiences creating game art and these brilliant pieces.