Tag: Interviews

Features, Interviews

Interview: Brian Coburn (SOA Composer & Sound Designer)

Sega has had many in-house composers over the years, but it was definitely at its prime during the Genesis era with the Sega Multimedia Studio. A crack team of sound designers and musicians, the studio was privy to the most modern equipment available, and it was responsible for scoring many Sega CD titles, like Ecco the Dolphin. Sega-16 recently sat for a bit with Brian Coburn, one of the many talented people who worked at the Multimedia Studio. A veteran of the music industry, Corburn went to great lengths to capture the sounds he needed, even almost getting bitten by an alligator while working on Jurassic Park CD!

Features, Interviews

Interview: Peter Morawiec (STI Programmer)

In our tireless efforts to document every aspect of the Genesis experience, Sega-16 has spoken to literally dozens of personalities from the era, including half a dozen former members of the Sega Technical Institute. Recently, we spoke with Peter Morawiec, designer of Comix Zone and Sonic Spinball. Mr. Morawiec had a lot of great stories to share about his work at the STI and his time at Sega, and he’s graciously provided us with never-before-seen concept art and demo videos of the aforementioned games, as well as a Sonic game that to have been based on the Sonic SATM cartoon. This video hasn’t been seen in years, and probably by no one outside of the STI itself! What are you waiting for?

Features, Interviews

Interview: Chris Senn (STI Artist)

At the height of the 16-bit era, an elite group of creators enjoyed creative freedom at Sega that many developers today would kill for. The Sega Technical Institute was the home of some of the brightest minds in the industry, including Mark Cerny, Peter Morawiec, and Roger Hector. Among them was a young artist who would go on to work on one of the most controversial titles in Sega’s history, Sonic Xtreme. Chris Senn saw his fair share of interesting things while he worked at the House that Sonic Built, and he recently chatted with Sega-16 about his experiences.

Features, Interviews

Interview: Fonzie Voltnov (Watermelon Games Programmer)

There have been some efforts over the last few years to finish up and release those few Sega CD titles that never made it to market, such as the ChuChu Rocket inspired Mighty Mighty Missile, and most recently Burning Fists: Force Striker. These two made their appearances on the Sega CD as commerical releases published by Good Deal Games and can be purchased from them, along with a few other Sega CD rarities. Sega-16 recently had the chance to talk to one of the people involved with these two games, as well as the great new Mega Cart by Tototek, Fonzie Voltnov. He shared his experiences on after-market products for the Genesis and Sega CD, as well as some upcoming projects.

Features, Interviews

Interview: Chris George (Clockwork Tortoise Artist)

Gamers looking for a challenging and impressive action game need look no further than Sega’s Adventures of Batman & Robin. Awesome graphical effects and some great boss battles make this one a classic. Sega-16 recently chatted with Chris George, a former artist for Adventures developer Clockwork Tortoise, and he had quite a bit to say about his time at Sega and the creation of this memorable game.