Tag: Interviews

Features, Interviews

Interview: David Foley (Programmer)

There are quite a number of a industry personalities today that have a tenure at Sega somewhere on their résumé. Many designers, artists, and programmers either got their starts at the fabled company or made a stop there sometime on the road to success. David Foley is a great example of the latter. Working at Sega as both a designer and programmer, he took part in many famous projects, including Spider-Man vs. the Kingpin and Chakan. He also played a major part in bringing the Sega Channel to thousands of happy homes across America. Ultimately, Foley moved on to found several companies and enjoy the fruits of his efforts as an entrepreneur.

Features, Interviews

Interview: John Sauer (Sega Visions Editor)

Longtime Sega-16 readers are well aware of our investigations into the history behind Sega Visions magazine. From our editorial about its history to our interviews with former writer Bill Kunkel and Niles Nemo cartoon artist David Sullivan, a great deal has already been revealed. This time around, we’ve gone a few steps up on the Sega Visions heirarchy and spoken to former managing editor David Sullivan, who was with the periodical since its origins as the Sega Challenge newsletter.

Features, Interviews

Interview: WaterMelon Games (Pier Solar)

With the release of Beggar Prince last year, the Genesis homebrew scene really began to gain some steam. Though not a homebrew in its own right, the game has since set off a chain of fan translations and projects that are slowly coming to the attention of gamers everywhere. But before Super Fighter Team’s sleeper hit dropped into our anxious hands, another group of developers began working on a project that, if completed, will be the first original Genesis game created and sold in a decade. Sega-16 contributor extraordinaire Zebbe tracked down the bunch and made them give up their wonderful plans.

Features, Interviews

Interview: Rob Fulop (Creator of Night Trap & Sewer Shark)

No one can argue that regardless of what you think of the game itself, Night Trap is a pretty important title. It was a major factor in the creation of the ESRB ratings system, and it is the poster child for the entire full motion video genre (for more on that, check out our Genre Spotlight article on the subject). In an effort to weed through all the speculation and opinions, Sega-16 sat down with the man who created the game: Rob Fulop himself. His gameography is a great one, with several classic Atari 2600 titles standing out, but no game has caused as much controversy as Night Trap.

Features, Interviews

Interview: Steven Lashower (SOA Progammer)

Sega Interactive was a big part of Sega’s arsenal during the mid ’90s, and many gamers underestimate the group’s contribution the Genesis line up. With hits like Eternal Champions, Star Wars Arcade, among others, it had a knack for churning out the hits. We recently got to sit down for some Q&A with Steven Lashower, one of SI’s former programmers, and he shared some great insight into some of its biggest games.