As the head of the development team that made both Montana and the original Genesis version of John Madden Football, Knox was at the center of the internal controversy regarding both games, and he had some great information to share regarding how each was made. There’s even some previously unknown backstory to how the original Genesis Madden came about. It’s a must-read for any football fan, and you can get it all in our full interview.
Tag: Interviews
Interview: David Foley (Programmer)
There are quite a number of a industry personalities today that have a tenure at Sega somewhere on their résumé. Many designers, artists, and programmers either got their starts at the fabled company or made a stop there sometime on the road to success. David Foley is a great example of the latter. Working at Sega as both a designer and programmer, he took part in many famous projects, including Spider-Man vs. the Kingpin and Chakan. He also played a major part in bringing the Sega Channel to thousands of happy homes across America. Ultimately, Foley moved on to found several companies and enjoy the fruits of his efforts as an entrepreneur.
Interview: John Sauer (Sega Visions Editor)
Longtime Sega-16 readers are well aware of our investigations into the history behind Sega Visions magazine. From our editorial about its history to our interviews with former writer Bill Kunkel and Niles Nemo cartoon artist David Sullivan, a great deal has already been revealed. This time around, we’ve gone a few steps up on the Sega Visions heirarchy and spoken to former managing editor David Sullivan, who was with the periodical since its origins as the Sega Challenge newsletter.
Interview: WaterMelon Games (Pier Solar)
With the release of Beggar Prince last year, the Genesis homebrew scene really began to gain some steam. Though not a homebrew in its own right, the game has since set off a chain of fan translations and projects that are slowly coming to the attention of gamers everywhere. But before Super Fighter Team’s sleeper hit dropped into our anxious hands, another group of developers began working on a project that, if completed, will be the first original Genesis game created and sold in a decade. Sega-16 contributor extraordinaire Zebbe tracked down the bunch and made them give up their wonderful plans.
Interview: Rob Fulop (Creator of Night Trap & Sewer Shark)
No one can argue that regardless of what you think of the game itself, Night Trap is a pretty important title. It was a major factor in the creation of the ESRB ratings system, and it is the poster child for the entire full motion video genre (for more on that, check out our Genre Spotlight article on the subject). In an effort to weed through all the speculation and opinions, Sega-16 sat down with the man who created the game: Rob Fulop himself. His gameography is a great one, with several classic Atari 2600 titles standing out, but no game has caused as much controversy as Night Trap.