Everyone has their own opinion about the 32X. Love it or hate it, it’s an important piece of Sega’s history. Always looking for the full story, Sega-16 recently interviewed Toshiyasu Morita, a technical director at Sega of America, who was involved with the development and release of the little mushroom. He also had a hand in such titles as Doom 32X and the Genesis classic Zombies Ate My Neighbors.
Tag: Interviews
Interview: Yuzo Koshiro (Composer)
Fans of Revenge of Shinobi and the Streets of Rage series undoubtably point to the soundtracks of the Genesis classics as a big part of what made them so special. In fact, when you think about famous musical scores on Sega’s little black box, one name comes up more than any other: Yuzo Koshiro. He’s been behind some of gaming’s greatest music for over two decades, and he’s still going strong. Sega-16 managed to track him down recently for a quick interview, where he talked about his work on the Genesis and why Streets of Rage fans are going to be sad pandas for quite some time.
Interview: Tom Byrne (SOA Third Party Tester)
It’s always interesting to get a close look at the inner workings of Sega during its heyday. We’ve spoken to management before, but there’s always plenty more going on behind the scenes that the suits won’t reveal. A great source for this juicy info can be found among game testers, the worker ants of most software publishers. Known as “Game Analysts” at Sega, testers saw all kinds of interesting things happen during the Genesis era, and Sega-16 recently spoke to Tom Byrne, a third party tester during the early ’90s. A big fan of strategy titles, Mr. Byrne gave us some great details on the quality control process for third party titles, and he shares his experiences in our latest interview.
Interview: Mark Bussler (Classic Game Room)
Enjoy our hands-on with the Classic Game Room DVD? Then you’ll love our full interview with the man behind it all, Mark Bussler. In this intriguing Q&A session, Mr. Bussler goes into detail about how the show was made, the reviewing process, and the impact it all had on Internet video game progams. It’s a great read, so don’t miss it!
Interview: Michael Knox (Founder of Park Place Productions)
As the head of the development team that made both Montana and the original Genesis version of John Madden Football, Knox was at the center of the internal controversy regarding both games, and he had some great information to share regarding how each was made. There’s even some previously unknown backstory to how the original Genesis Madden came about. It’s a must-read for any football fan, and you can get it all in our full interview.