He’s one of the most notable composers of the 16-bit era, and for some, one of the most controversial. Spencer Nilsen has been writing music for all forms of media for almost twenty years, and he has a particular place in the history of the Genesis and Sega CD. Sega-16 was fortunate enough to chat with him for a spell, so read the interview and see what he thinks of the whole Sonic CD soundtrack controversy!
Tag: Interviews
Interview: Hideki Ikeda (SOA Programmer)
Programming video games is a big challenge. Just ask Hideki Ikeda, a man who’s worked on everything from the TurboGrafx-16 and Game Gear to the mighty Genesis itself. He was also involved with the Sega CD, and he recently shared his experiences with us in a brief interview.
Interview: Nick Alexander (First CEO of Sega Europe)
Sega-16 has spoken to both presidents of Sega of America from the Genesis era, and we’re not quite done yet! We recently had the chance to chat with the former head of the European branch, Nick Alexander, and he told us about the company’s game plan against Nintendo and how it handled everything from the Sega CD to Japanese executives!
Interview: Rey Jimenez (SOA Associate Producer)
Capcom has been on a tear lately, reviving several old franchises for current consoles. One series that’s been given special attention is Commando, with both Bionic Commando and MERCS receiving upgrades for both the Playstation Network and Xbox Live Arcade. Being the inquisitive nuts that we are, we cornered Commando 3: Wold of the Battlefield associate producer Rey Jimenez for some details behind the new game released this past June.
Interview: Noriyuki Iwadare (Composer)
Noriyuki Iwadare is one of the most proflic game composers around. He’s been writing music for video games longer than most would believe, and he’s scored such classics as Warsong and Grandia, as well as a little series known as Lunar. We were lucky enough to snag Iwadare-san away from his busy schedule for some Q&A. Enjoy!