Capcom’s massive exposure during the early late ’80s and ’90s is the result of the hard work by Capcom’s marketing division, which was run by Sr. Vice President Joe Morici. During his tenure, Street Fighter II exploded onto the scene, Strider took arcades by storm, and a certain blue robot made his debut.
Tag: Interviews
Interview: Mike Lubuguin (Electronic Arts Producer)
For more than a decade Michael Lubuguin was a part of Electronic Arts as it grew from a small PC publisher into a software powerhouse. He saw its rise and had a hand in creating several classic games for the Genesis, including Road Rash, the Strike series, and Crüe Ball.
Interview: Steve Hanawa (SOA Director of R&D)
Few people have as deep an understanding of what Sega was like during its transitional period of the early ’90s as Steve Hanawa does. An integral part of the U.S. team during the Master System era, he saw the company make the jump to 16-bit and grow into a gaming powerhouse. Sega-16 chatted with him recently about his experiences there.
Interview: Affinity: Sorrow Team
Adding to the already thriving Geness Homebrew community is Airwalk Studios, whose second effort promises to be a big one. An RPG by the name of Affinity: Sorrow, the game is slated for a hopeful release next year. We snagged the developers for an interview on this eagerly awaited title, so read on for details on what could be next year’s big Genesis release.
Interview: Scott Orr (Electronic Arts Producer)
Scott Orr was there for the conception of the Madden series, and he was an integral part of its growth into the powerhouse that we know today. Sega-16 recently spoke to Mr. Orr about his work on the series and what it was like to see it push the Genesis towards success like no other property could. Read the full interview for more details.