Involved in everything from the localization of Beyond Oasis to the development of Sub-Terrania and Shadowrun, Tony Van is a Sega veteran. He produced or designed some of SOA’s most famous titles, and he was a major part of the FMV surge on the Sega CD. If you thought playing those games was hard, wait until you read about what it was like to make them.
Tag: FMV
Rise and Fall of Full-Motion Video
They’ve been given quite a bad rap by gamers and to this day, and mere mention of them can still provoke anger and frustration among the Sega faithful. They are full-motion video games, and they are among the most disliked genres around. Why? What earned them the ire and wrath of gamers everywhere?
NFL’s Greatest: San Francisco vs. Dallas
Let’s get this out of the way first: Yes, this is yet another Sega CD “TruVideo” title, which means lots of full motion video and very little gameplay. That’s definitely the case here. NFL’s Greatest is a football game where you don’t control any of the players. Everyone knows that the real draw of sports games is being able to play as your favorite sports star and lead a team to virtual victory. It’s titles like these that tell why the Sega CD failed.
Cobra Command
The Sega CD debuted with few titles that really showed off its capabilities, and although scorned today, Cobra Command was unlike anything most gamers had experienced on home consoles at the time. Of course, the proof is in the pudding, and gameplay is what really matters. Does this hold up? Read our review and see.