Tag: Features

Creative Genesis, Features

Creative Genesis: I Robotnik

Fans go to great lengths to show their love for a particular game or character, and what better way to do so than to fashion a custom-made costume? Cosplay is big among fans, and recently even staff writer Vince Thornburg got in on the act! Traveling to Ohayocon 2008 in downtown Columbus, Vince took on the persona of everyone’s favorite Sonic villain, Ivo Robotnik!

Features, Interviews

Interview: Yuzo Koshiro (Composer)

Fans of Revenge of Shinobi and the Streets of Rage series undoubtably point to the soundtracks of the Genesis classics as a big part of what made them so special. In fact, when you think about famous musical scores on Sega’s little black box, one name comes up more than any other: Yuzo Koshiro. He’s been behind some of gaming’s greatest music for over two decades, and he’s still going strong. Sega-16 managed to track him down recently for a quick interview, where he talked about his work on the Genesis and why Streets of Rage fans are going to be sad pandas for quite some time.

Features, Stories from the Book of Genesis

Stories from the Book of Genesis Vol. 20

Chances are, if you own a 32X you’ve went through your fair share of problems to get the darn thing hooked up. Imagine what it was like for those who purchased an incomplete system or one from another region. The extra cables, adapters, and metal shielding (did anyone actually even use those?) was enough to make many gamers pass the 32X over in favor of the shiny new 32-bit consoles. Some however, had faith and pushed on, eventually getting their little mushrooms to finally work.

Features, Interviews

Interview: Tom Byrne (SOA Third Party Tester)

It’s always interesting to get a close look at the inner workings of Sega during its heyday. We’ve spoken to management before, but there’s always plenty more going on behind the scenes that the suits won’t reveal. A great source for this juicy info can be found among game testers, the worker ants of most software publishers. Known as “Game Analysts” at Sega, testers saw all kinds of interesting things happen during the Genesis era, and Sega-16 recently spoke to Tom Byrne, a third party tester during the early ’90s. A big fan of strategy titles, Mr. Byrne gave us some great details on the quality control process for third party titles, and he shares his experiences in our latest interview.