Before Aladdin and Earthworm Jim became global Genesis blockbusters, David Perry was already making 16-bit waves with Cool Spot. He discussed the game and his design philosophy in this 1993 interview with the Spanish game magazine Mega Force.
Tag: Features
Classic Interview: Tom Kalinske (CEO of Sega of America)
Sega of America President Tom Kalinske did this interesting interview with the Spanish magazine TodoSega at the June ’93 CES. In it, he talks about all aspects of Sega’s business, including the Sonic 3, the Sega CD, Sega’s VR helmet, and the Saturn.
Flicky: Sega’s First Blue Mascot
Almost a decade before Sonic sped his way onto the Genesis, Sega had another blue mascot. Flicky hopped into the arcades in 1984 in a simple-yet-entertaining maze game. Eventually, the little blue bird would end up in Sonic’s world too.
Classic Interview: Stewart Kosoy (Sega VR)
The Spanish video game magazine MegaForce ran this short interview with Stewart Kosoy at the 1993 summer Consumer Electronics Show (CES) in Chicago about the Sega VR helmet that was in development at the time. Kosoy had a long and storied career in game development. At Sega, he worked as a producer and was behind games for all of its hardware.
Interview: Tony Barnes (EA Designer & Producer)
Tony Barnes has been involved with some of the most recognizable game franchises out there. From his work on EA’s legendary Strike and Madden series to rebooting classics like Capcom’s Strider, there isn’t much in console gaming that he hasn’t worked on over the past 30 years.