Tag: Features

Features, Hands-On

Hands-On: Sonic Chronicles: the Dark Brotherhood (Nintendo DS)

Last year, Sega and BioWare took us all by surprise by offering something many gamers had long hoped for – a Sonic RPG. After much anticipation, Sonic Chronicles: The Dark Brotherhood was released for the Nintendo DS and put gamers in the role of the Blue Blur and his friends, and this time, it was actually a good thing to have them along for the ride. We have a full hands-on with the game, so read on and learn why even an average 2D Sonic title trumps a 3D one each time, even when it’s in another genre altogether.

Features, Hacks & Homebrews

Hacks & Homebrews: Fighting Pirates

As time goes by, more and more people are returning to Genesis hardware to hack and probe at existing titles, resulting in some interesting results. Our Hacks & Homebrews series looks at such pieces, and the latest installment examines fighting games, most of which have even been sold as bootleg carts! There’s a suprisingly large number of them on the console, and the article Fighting Pirates features some of the more notable ones. Read the full article and don’t forget your eyepatch!

Features, Stories from the Book of Genesis

Stories from the Book of Genesis Vol. 27

Everyone has had console troubles, from the NES’ infamous blinking screen to the RROD. Even the mighty Genesis was not immune to hardware problems, as seen in the latest installment of Stories from the Book of Genesis. In it, Sega-16 contributor Ryan Ceccacci manages to get one working, even after years of storage and a quick meeting with the wall in frustration – all just to play some Sonic The Hedgehog. It just goes to show you; they don’t make ’em like they used to!

Features, Interviews

Interview: Ellen Fuog (Kaneko VP of Sales & Marketing)

When the Genesis launched, it lacked something its rival, the NES, enjoyed in spades: third party software. Due to Nintendo’s strict licensing agreements, companies that published on the NES were forbidden to release games on competing hardware, and this left Sega’s new machine with a big problem. Thankfully, the U.S. court system put an end to this practice, and the support slowly began to pick up. During the dry period, however, a few small companies jumped at the chance to pick up the slack left by bigger publishers like Konami and Capcom. Among them was Kaneko, which was a staunch supporter of the little black box. Sega-16 spent some Q&A time with former Kaneko VP of marketing, Ellen Fuog, and she shared her insights on what it was like to be at a small publisher at the dawn of the 16-bit era.