Jet Set Radio did such a wonderful job of creating a living, breathing city to run around in. Though it was localized to the West, a lot of the in-game Japanese remained untranslated. Join us as we take a look at some of the signs detailing life in the game’s first area, Shibuya-chou.
Tag: Features
Interview: Jacob Andersen (Designer: Amok & Scorcher)
We spoke to Jacob Andersen, the Lemon co-founder who worked on Amok and Scorcher for the Saturn. Both games were technically impressive and showed the system’s power in capable hands. Mr. Andersen spoke to us about his time at Lemon and his work on both of these Saturn titles.
Classic Interview: David Perry (Creator of Cool Spot)
Before Aladdin and Earthworm Jim became global Genesis blockbusters, David Perry was already making 16-bit waves with Cool Spot. He discussed the game and his design philosophy in this 1993 interview with the Spanish game magazine Mega Force.
Classic Interview: Tom Kalinske (CEO of Sega of America)
Sega of America President Tom Kalinske did this interesting interview with the Spanish magazine TodoSega at the June ’93 CES. In it, he talks about all aspects of Sega’s business, including the Sonic 3, the Sega CD, Sega’s VR helmet, and the Saturn.
Flicky: Sega’s First Blue Mascot
Almost a decade before Sonic sped his way onto the Genesis, Sega had another blue mascot. Flicky hopped into the arcades in 1984 in a simple-yet-entertaining maze game. Eventually, the little blue bird would end up in Sonic’s world too.