Everyone remembers their first Genesis console, but how many remember their sixth? It’s been our experience that many Genesis owners have multiple versions of the hardware, from many different regions, a truly interesting example of console dedication. It takes a truly devoted fan to share the love and give so many systems a happy home, especially in this age of emulation.
Tag: Features
Unfinished Business: Virtua Hamster
After months of exhaustive research, Sega-16 finally has the full story behind this most famous of “never was” 16-bit Sega games. We’ve spoken to all the major players involved, and we were given access to much never-before-seen concept art. Check out the first installment of our new Unfinished Business series and see exactly what happened to Virtua Hamster.
Reader Roundtable Vol. 48
As we take this weekend to give thanks for overeating and unbridled consumerism, let us take a moment to reflect on the great games we played this month. Our staff and readers have been giving their consoles a healthy dose of game time, and the next four days are sure to bring hours more enjoyment. Hey, we have to work off all that turkey somehow, right? So put down that drumstick and check out this month’s Reader Roundtable. We’ll be back on Monday (a few pounds heavier), so happy Thanksgiving.
Sega Gear: TecToy MD Play
2009 has been a great year for Genesis hardware. No fewer than three different machines were released during the past twelve months, and most of them are portable. We’ve already covered the Genesis Portable system, but did you know an SD card-compatible version with six buttons was released in Brazil? Well, there was, and it’s called the MD Play. Released by none other than TecToy, it has some interesting features the American and European versions lack.
Double Take: Star Wars Arcade
Arriving shortly after Rebel Assault and Star Wars Chess (both for the Sega CD), Star Wars Arcade was a 32X release, and it arrived half a decade after the Genesis debuted. Considering the how strong with the Force the SNES was, one has to question why Lucasarts would snub Genesis owners. Bunch of nerf herders! Still, SWA wasn’t bad, just hard as nails. We’ve taken another look at the game in our latest installment of Double Take, and we’ve even brought some screen shots of the ending, something most people will probably never see from actually playing the game.