We close out the month of April with another epic installment of our monthly Reader Roundtable series. This month’s offerings have a pretty good distribution, and you’re bound to find something you either haven’t played or should give a second look to. Read the full article and see what our staff and readers have been playing in April!
Tag: Features
Preview: Rocket Knight
After almost two decades away from the limelight, Konami’s Rocket Knight series blasts back into action in a new game for Xbox Live Arcade, Playstation Network, and Steam (PC). This new sequel retains the classic 2D gameplay of the previous two games, but it brings a modern coat of paint to the visuals. The “2.5” look marks a new style for the series, and we’ve got a complete preview of it for you to check out before the game hits May 12. Did we mention we also chatted with the game’s associate producer? Well, what are you waiting for then? Read the article and see why great heroes never die; they just play possum.
Interview: Matt Furniss (Composer)
Fans of video game music from the ’90s know Matt Furniss’ music well. He scored dozens of games for consoles like the Genesis, Master System, Playstation, and computers like the Amiga and Spectrum. As both composer and converter of game scores, Furniss has a lot of history working with soundtracks from some classic games.
Stories from the Book of Genesis Vol. 32
Ever want a game so bad but couldn’t have it? Think about what it would be like to have to wait more than a decade to finally get that game, and what it would be like to finally have it. Such was the case with contributer “The Coop,” who waited thirteen long years for a copy of the Mega Drive shooter Curse. The name was almost prophetic, as the game would slip through his grasp several times over the years, until eBay finally gave up that most pristine of copies.
Double Take: Knuckles Chaotix
Knuckles Chaotix is a game that stirs controversy whenever it’s mentioned. Some people enjoy its distinctly unSonic-like gameplay, considering it a solid attempt at bringing something new to an established formula. Others hate the rubber band dynamic and the weird level design, citing the game as something better left on the cutting room floor. Staff writer Christian Matozzo is of the former frame of mind, and he’s not afraid to show his love for this unique 32X title.