Every console has hacks and bootlegs. The Genesis is actually home to quite a few good ones, some good enough to pass for licensed retail releases, with original sprite work and designs. Contributor Greg Jurkiewicz examines some of the best to see which are actually worth tracking down.
Tag: Features
Interview: Mike Lubuguin (Electronic Arts Producer)
For more than a decade Michael Lubuguin was a part of Electronic Arts as it grew from a small PC publisher into a software powerhouse. He saw its rise and had a hand in creating several classic games for the Genesis, including Road Rash, the Strike series, and Crüe Ball.
Reader Roundtable Vol. 69
There’s no better way to finish off October than by playing some spooky games! This month, our staff and readers delve deep into the Genesis library to find those Halloween-themed titles that set the tone for a a ghoulish month of gaming!
Interview: Steve Hanawa (SOA Director of R&D)
Few people have as deep an understanding of what Sega was like during its transitional period of the early ’90s as Steve Hanawa does. An integral part of the U.S. team during the Master System era, he saw the company make the jump to 16-bit and grow into a gaming powerhouse. Sega-16 chatted with him recently about his experiences there.
Reader Roundtable Vol. 68
Say goodbye to summer! As the weather changes and cools off, we have fewer reasons to go outside and more excuses to stay inside and play games! Our staff and readers have been sending off the days of sunshine and heat with some serious Sega gaming, and as always, we have their experiences here for you!