As Director of Marketing at both Capcom and Sega of America, John Gillin had a front row seat for the height of the 16-bit era. He helped launch Street Fighter II on SNES and oversaw several Sega lines, including Sega Sports, and he was present during the turbulent transition to the Saturn.
Tag: Features
Classic Interview: Sonic Team (NiGHTS)
This Sonic Team interview appeared in the August 1993 issue of the Spanish game magazine Hobby Consolas. Yuji Naka and Naoto Oshima share their experiences developing the original Saturn title NiGHTS: Into Dreams and their hopes for how it will do upon release.
Classic Interview: Naoto Ōhshima (Sonic Co-Creator)
This short Interview with Sonic designer Naoto Ōhshima appeared in issue #23 of the Spanish game magazine Hobby Consolas. While it doesn’t share any new information, it does give a bit more perspective into Ōhshima’s thoughts on Sonic’s evolution and his role in his rise to stardom.
Classic Interview: Katsuhisa Sato (Sonic 3D Blast)
This interview with Sega Producer Katsuhisa (Katsu) Sato was published in the August 1996 issue of the Spanish game magazine Hobby Consolas. In it, Sato discusses Sonic’s move to 3D and Traveler’s Tales’ role in bringing the rendered images and pseudo-3D gameplay to Sega’s 16-bit hardware.
Classic Interview: Adrian Smith (Core Design)
This short interview with Core Design’s Director of Operations Adrian Smith appeared in issue #3 of the Spanish DC Magazine. Smith has been a direct witness to the development of games like Rick Dangerous and Chuck Rock for 16-bit machines, as well as Fighting Force 2 for the Dreamcast and PlayStation.