Chakan is famous for its difficulty, but most gamers are unaware of how the game was created. Developed by a team that spanned several licensed super hero and cartoon hits, the story of Chakan’s development is one of creativity, exploration, and conflict.
Tag: Features
Side-by-Side: Battletoads (Genesis vs. NES)
The most famous amphibians of the 8-bit era pounded and kicked their way onto the Genesis in 1991. Many fans expected a huge upgrade, but the ported game seemed to lack a 16-bit punch. Still, it’s considered a solid game. How does it hold up against the NES original, though? Read on and see!
Hands-On: Data Disc Vinyl Soundtracks
Sega collectibles can be few and far between, but Data Discs has released what has to be among the best out there. The British company offers a series of vinyl soundtracks that are draped in stunning packaging that pays true homage to each game’s history. They’re sure to quicken the pulse of both Segaphiles and audiophiles alike.
Double Take: Crusader of Centy/Soleil
The Genesis is home to many wonderful RPGs of all types, including a beloved Zelda clone called Crusader of Centy. Many of the consoles owners actually played this version before any Zelda game, and the overall quality of the adventure and its great presentation left an indelible impression on them. Join us as we revisit this 16-bit classic!
Interview: Alan Cohn (SOA National Sales Director)
Sega of America struggled long and hard to make the Genesis a success, and it took a national team to topple Nintendo’s monopoly. As Sega’s National Director of Sales, Alan Cohn was an important part of this plan, and he was responsible for ensuring retailers like Kay-Bee Toys and Toys R Us were well-stocked with Sega goodness. We recently chatted with him, and he shared his experiences of working at Sega during its most successful period.