During its brief existence, Clockwork Tortoise created games that seemed to really test Sega’s hardware and were really fun to play. Robert Hunter was an artist at the studio, and he recently spoke to Sega-16 about his experiences at Clockwork Tortoise, as well as his time at Malibu Interactive and working on the Genesis and Sega CD.
Tag: Features
Sega Scan: Sex & Sega: Partners in Print
Sex and video games go way back, and every game publisher has found a way to combine the two. Sega went farther than most did in its print advertising, particularly in Europe, and by the late ’90s its ads were quite daring. By the turn of the century, game ads had become raunchier and more provocative. We take a look at the history of sex in Sega’s print advertising, and discuss its impact.
Interview: Lizardcube & DotEmu (Wonder Boy III: Dragon’s Trap Remake)
The remake of The Dragon’s Trap is coming soon, so we reached out to get more information about its development. Lizardcube and DotEmu were kind enough to offer some details on this highly-anticipated remake!
Reader Roundtable Vol. 124
As we do every month, our staff and readers share the games they’ve been enjoying during the month of July. There’s a varied selection that’s sure to have something for everyone, so take some time from the beach and sun and see what we’ve been playing. You’re bound to find something you haven’t seen before or a classic you’ve been meaning to revisit, so sit back, grab a nice, cold drink, and fire up that Genesis!
Hands-On: Sonic Lost World (Wii U)
In 2013, Sonic returned for another adventure that many hoped would help erase his prior 3D history. Sonic Lost World on the Wii U is a step in the right direction, though it takes a little time to appreciate. It’s not perfect by any means, but there’s enough meat on the bone to make this one 3D Sonic game worth checking out.