Sega-16 concludes its tribute to WD with an intact reprinting of the interview with Victor Ireland that originally appeared in the Sandwich Islands Publishing strategy guides for Lunar: The Silver Star & Popful Mail. The interview was conducted in 1993 and 1995.
Tag: Features
Sega CD’s Finest Hour: The Lunar Games
Working Designs led the RPG charge by releasing four awesome games. Popful Mail was an incredible side scrolling action/RPG that needs to be re-released and Vay, though frustrating with its random battles, was a neat little romp with one of the first character deaths on console (Phantasy Star II beat them to it). Their greatest achievements, without a doubt, have to be the two Lunar games.
Many Faces of Genesis: JVC X’Eye
In 1994 JVC released a console that combined a Genesis and a Sega CD into a single unit. While it wasn’t successful due to overpricing, the X’Eye (Wondermega in Japan) is now being snapped up by collectors at every opportunity. Read all about it in the first installment of our series The Many Faces of Genesis.
History of: Phantasy Star
There were many factors that allowed Phantasy Star to be so innovative in every respect. Sega did manage to develop some very capable systems early in console development. That, coupled with great designers, led to very technologically advanced games. However, Sega’s business practices and general corporate attitude toward the game designer teams are what affected the game development most. In fact, Sega’s success (or lack thereof) with each game seems to parallel changes in the company’s business practices. The changing corporate attitude of Sega can be seen in the quality of the stories and the marketing used for each of the Phantasy Star installments.
Unfinished Business: 32X Games
Many people defend the 32X as a decent piece of hardware. Many others bash it mercilessly, unable to find a single redeeming feature. Join us as we take a look at some titles that might have resolved this debate for good and possibly have given the 32X a bit more credibility. Originally printed in issue #2 of GameGo! Magazine, which never saw print, here is the article in its entirety, along with some gems from the SegaBase article on lost 32X titles.