Tag: Features

Features, Holiday Gaming

Holiday Gaming: Games for St. Valentine’s Day

We here at Sega-16, in our never-ending quest to educate about the joys of Sega’s 16-bit wonder, have compiled a humble little list for you to help decide what to play on St. Valentine’s Day. Remember, you want to do things together, right? You want to share in each other’s interests, right? Well, if you can go antique shopping or stand by quietly as she tries on half a dozen outfits (only to buy nothing), then she can play Genesis with you for a bit!

Features, Interviews

Interview: Michael Latham (Head of SOA Omega Group)

The man behind the Eternal Champions series was Michael Latham, a Sega insider for nearly a decade, both as a designer and producer. Among his credits are Greendog: the Beached Surfer Dude and the Heat.net Game Network. As leader of the Omega Group (the largest U.S.-based development team and most wide ranging at Sega), Latham is recognized with having been involved with over 50 products, ranging from software on every console the company made to even Sega Toys. It is with the Deep Water label and Eternal Champions, however, that Sega gamers know and love him best.

Features, Forgotten Franchises

Forgotten Franchises: Eternal Champions

Many of the fighting games on the SNES are also on the Genesis, and really only a few are only found on Nintendo’s console. Of them, none are equal to the complexity, plot, or all-out brutality that Eternal Champions brought to gamers everywhere. Developer Deep Water pulled no punches (hah!) and created a game that set out to beat Mortal Kombat at its own game. I think it really would have succeeded too, had Sega not pulled the plug on the franchise just as it was coming into its own.

Features, Interviews

Interview: Kevin McGrath (Electronic Arts Programmer)

Kevin McGrath started his career in computer programming in 1982 at the ripe age of sixteen for the Minnesota Educational Computing Consortium (MECC) working on educational software for the Apple II. He has worked for or contracted with several of the game industries top companies, including Dynamix, Electronic Arts, SEGA of America and Microsoft. At EA he worked on several SEGA Genesis titles including Populous, The Immortal and Road Rash II.