Lost in the Arcade returns with another installment of those great coin-ops that we never got to experience at home. This time, we take a look at some games Capcom decided to leave behind. From such greats as Alien vs. Predator to cult favorites like Varth: Operation Thunderstorm, Segaphiles would surely have loved to enjoy any of these ten games on their Genesis, Sega CD, or 32X.
Tag: Features
Genre Spotlight: Fighter Frenzy
Quite often, people hark on the Genesis’s supposed shortcomings in certain genres. Such was the case with its RPGs, even though there are almost as many as there are shmups. The same situation occurs with its fighting games. Well guess what? Sega-16 decided to sit down and look at every single fighting game there is on the Genesis – all 46 of them – and we’re pretty confident when we say that the genre is quite healthy. Don’t believe us? Read our latest installment of our Genre Spotlight series, the Fighter Frenzy, and see for yourself!
Interview: Steve Woita (STI Programmer)
Like Kid Chamelon or Sonic Spinball? If so, then you’ll want to check out our latest Q&A session with the man who had a huge hand in both: Steve Woita. Mr. Woita is a legend in the gaming industry, and Sega-16 was very fortunate to have a chance to chat with him. Read our article and get the lowdown on what went into making these classic titles!
Cart-Swapping Tricks: Cheating at Your Own Risk
Soon after the Genesis was launched in 1989, gamers everywhere made a startling discovery. It seemed that by removing certain titles without powering off the system, inserting another game and pressing restart, certain things happened. Some swap tricks merely changed the title screen to its Japanese equivalent while others opened the door to many famous cheat tricks. There was a serious risk of frying your console by performing any of these tricks but curiosity is a wicked mistress and some of the effects were downright awesome.
Interview: David Ashley (Xband Programmer)
Fans of the 16-bit era fondly remember the Xband, Catapult’s ground-breaking online service. Long before anyone ever even considered something as elaborate as Xbox Live, Genesis and SNES gamers were battling each othe cross country on Mortal Kombat and Super Street Fighter II. Sega-16 was lucky enough to chat with former Xband programmer David Ashley, and he had some really insightful things to share about the service and what it was like to be a part of gaming’s first large-scale attempt at bringing head-to-head action to players all across the country.