These two interviews with AM1 Designer and Director Makoto Uchida were originally published in the October/November 1997 issue of Sega Saturn Magazine and on Sega’s website circa 1997. They contain some interesting information regarding what would become Sega’s most successful American-developed arcade game and a Saturn classic.
Tag: Features
Interview: Chris Tang (Game Creator)
A winner in both Nintendo’s World Championship and Sega’s “Rock the Rock” tournament, Chris Tang has also had a long and storied career in game development. From Tengen to Capcom and beyond, he’s been involved in some of our favorite titles. We recently chatted with him about his work on the Genesis, Sega CD, and Dreamcast; along with his current projects.
Classic Interview: Rikiya Nakagawa (AM1 Head)
This interview excerpt was originally published in the August/September 2000 issue of the Japanese Dreamcast magazine. While the actual interview is much longer, this translated section includes information specific to Rikiya Nakagawa’s early days at Sega and his work on arcade titles.
Classic Interview: Susumi Hirai (Die Hard Arcade Programmer)
This 1996 interview with AM1 programmer Susumi Hirai was originally published in the August 1996 issue of Sega Saturn Magazine. It holds some interesting tidbits of information regarding what would become Sega’s most successful American-developed arcade game, and a Saturn classic.
What’s the Frequency, Kenneth? Vol. 3
Visually, games from the dawn of the 3D era have not aged well, and with today’s powerful consoles many older releases from that period have been remastered. A lot of Sega’s early efforts are still awaiting their chance, so join us as we examine which titles we would like to see reborn with modern bells and whistles, starting with the Saturn classic Burning Rangers!