Sega-16’s Genre Spotlight series is designed to examine every single Genesis/Sega CD/32X title available for a specific category, be it fighters, RPGs, or shmups. It’s a hard, time-consuming thing to do, but all other entries pale before this latest installment. Staff writer Patrick Wainwright has boldly gone where no one has gone before: full motion video games. Yes, Patrick dove head-first into perhaps the most controversial genre of them all, and his hard work has given us a great piece on all the FMV games released for the Sega CD/32X. Check out his awesome article Full Motion Madness for all the details. Welcome to the Next Level.
Tag: Features
Hands-On: Sonic & the Secret Rings (Nintendo Wii)
Sega-16 follows each of the stars who made their debut on the Genesis, no matter where time and new technology may take them. No star in Sega’s line up is brighter than Sonic The Hedgehog, and the wiley little mammal has had more than his fair share of disappointments since making the transition to 3D. The good news is that Sonic & the Secret Rings on the Nintendo Wii may change all that.
Sega Gear: ToTotek Mega Cart
With all the accessories and peripherals available for the Genesis, you’d think you’d seen it all. Not true, my friend! The good people at Tototek have recently released the latest generation of their famous carts, and the new Mega Cart goes far beyond just playing flashed ROMs. Everything from saving CD game saves to playing imports can all be done with one handy cartridge.
Reader Roundtable Vol. 15
As we say goodbye to the month of February, Sega-16’s staff and readers give one last glimpse of what they’ve been playing. Some gems, a few duds, and some in-betweens have all been getting their fair share of play time, so check out the latest installment of our monthly Reader Roundtable series for all the details!
Developer’s Den: Working Designs
Few companies have aroused such fiery emotions among gamers than Working Designs. Love it or hate it, you had to admit that it had an effect on the industry that bellied its size. From its incredible packaging to a seemingly never-ending series of agonizing delays, Working Designs did almost as many things wrong as it did right. Sega-16 examines the history of this controversial company in the latest installment of Developer’s Den.