Sometimes, you really want to like a game, but it does everything in its power to keep that from happening. Case in point: Doom, a game released on about a million systems, arrived on two different Sega consoles in as many years. The problem is that both of them were well… less than what was expected. In fact, we don’t know which one is worse, so we shackled staff writer Nick Gibson to a desk and made him play them both extensively. After much suffering and even more caffeine, he’s given us his results. Read our comparison and see which Doom is the less potent of two poisons.
Tag: Features
MEGA Bites Vol. 01
There’s been a tremendous flow lately of news regarding Genesis-related properties, from Sega’s announcements back at E3 last year to the release of the Sega Genesis Collection (PS2 & PSP) and EA Replay (PSP). With so much information floating around, Sega-16 has decided to save our readers the trouble of scouring the Internet for it all. Starting this month, we’ll be presenting a regular feature called MEGA Bits, wherein we’ll discuss all the great new remakes, sequels, and collections that have surfaced. There’s no small amount of Genesis goodness floating around so be sure to check it out! This month, we take a look at some remakes that have gone AWOL, the return of a long-dormant franchise, some new fan translations, and an incredible collection spanning the entire history of a true Sega classic!
Reader Roundtable Vol. 17
May is here, and we’re still playing! You’d think we’d have run out of games to talk about, but things couldn’t be further from the truth. For the seventeenth straight month, Sega-16 readers are eager to share their Genesis experiences, and there’s no end in sight. So sit back, grab some chips and soda, and see what all your fellow Sega fans are currently playing. Check out the latest installment of Reader Roundtable and enjoy!
Stories from the Book of Genesis Vol. 14
Gamers everywhere use eBay for all their Genesis needs, but it’s not always a clean-cut purchase. It can sometimes take quite a while to weed through all the innaccurate auction titles, poor descriptions, and unclear shipping instructions that some sellers lamentably include in their listings. In the latest installment of Stories from the Book of Genesis, Sega-16 shares some past experiences with the popular site and chances are, you’ve had a couple of the same things happen to you!
Interview: Peter Morawiec (STI Programmer)
In our tireless efforts to document every aspect of the Genesis experience, Sega-16 has spoken to literally dozens of personalities from the era, including half a dozen former members of the Sega Technical Institute. Recently, we spoke with Peter Morawiec, designer of Comix Zone and Sonic Spinball. Mr. Morawiec had a lot of great stories to share about his work at the STI and his time at Sega, and he’s graciously provided us with never-before-seen concept art and demo videos of the aforementioned games, as well as a Sonic game that to have been based on the Sonic SATM cartoon. This video hasn’t been seen in years, and probably by no one outside of the STI itself! What are you waiting for?