Tag: Features

Features, Interviews

Interview: Steven Lashower (SOA Progammer)

Sega Interactive was a big part of Sega’s arsenal during the mid ’90s, and many gamers underestimate the group’s contribution the Genesis line up. With hits like Eternal Champions, Star Wars Arcade, among others, it had a knack for churning out the hits. We recently got to sit down for some Q&A with Steven Lashower, one of SI’s former programmers, and he shared some great insight into some of its biggest games.

Features, Sega Gear

Sega Gear: MD-Pro Flash Card

Wondering how to play those fan-translated ROMs on your actual Genesis hardware? Lucky for you that site contributor Zebbe hears your pleas! His latest feature is a review of Tototek’s MD-Pro Flash Card, perfect for playing such gems as Battle Mania Vintage and Monster World IV in English and in front of your TV. Check out his latest report in our Sega Gear series and see which version of the card is right for you.

Features, Sega Scan

Fan Translations: Emulation & Hardware

We’ve been giving a lot of attention to the recent fan translations that have been appearing on the Genesis. From the wonderful Beggar Prince to the recent MIJET translations of two of the Phantasy Star II text adventures, it looks like the movement is finally gaining some steam. Site contributor Zebbe takes a deeper look into what’s been done so far and what’s still pending in his new article Fan Translations: Emulation & Hardware. It’s a great chance to catch up on which Mega Drive games you can now play in English, so read our full article and get to playing!

Features, Reader Roundtable

Reader Roundtable Vol. 20

Sega-16 loves its games; that’s a fact no one will deny. Heck, we’ll even play the stinkers, just so we can spread the word about how bad they are! That’s why our Reader Roundtable feature is so popular. There’s nothing like seeing what your fellow gamers are playing, even when the games suck! This month’s installment is pretty balanced though, so why not check it out and have some fun? Enjoy!

Features, Interviews

Interview: Konstantin Othmer (Catapult VP of Product Dev.)

Catapult wasn’t the first company to try and bring online gaming to consoles, but it was the one that actually turned it into something viable. If not for the Xband, we might not have seen SegaNet, or later on Xbox Live and the Playstation Network. Catapult was the first to make playing against someone long distance a concept that was actually workable on consoles, and many Genesis fans have fond memories of playing Mortal Kombat and NBA Jam over their phone lines. Recently, Sega-16 chatted with Catapult’s former Vice President of Software Development, Konstantin Othmer, and he had much to say about the company and its famous product.