In this translated interview from 1979, then-Sega Executive Vice President Hayao Nakayama discusses the company’s operations, bootleggers, and the recently-acquired Gremlin Industries. He provides some insightful details into Sega’s corporate composition, priorities, and sales, as well as the relationship between its Japanese and U.S. branches.
Tag: Features
Behind the Design: Shining Force
Climax built on its success with Shining in the Darkness to create one of the most legendary 16-bit titles of all time. To this day, Shining Force is considered a true Genesis classic, and it spawned a series of its own that still has fans. Join us as we examine how this beloved game was conceived, developed, and released.
Behind the Design: Shining in the Darkness
Climax burst onto the 16-bit scene with a wonderful 8Mb RPG that looked like nothing coming out of Japan at the time. Filled with memorable characters, fantastic visual effects, and a challenging quest, Shining in the Darkness was one hell of a debut title. It put Climax on the map and laid the foundation for a series that would run for the next three decades.
Classic Interview: Shigeo Kamata and Hideki Sato
Early on in the Mega Drive’s life, Sega was ramping up game development and accessory support to make it a real contender against Nintendo’s NES. In this February 1990 interview, Sega’s Deputy General Manager of Consumer Business Dept., Shigeo Kamata, and the Director of R&D, Hideki Sato, talk about that strategy, including console sales, the Mega Modem, the start of the Sega Technical Institute, and more.
Behind the Design: Sega Rally Championship (Arcade)
AM3 unleashed a monster racing title in early 1995 with Sega Rally Championship. Designed to be as far apart from Daytona USA as possible, the game brought off-road racing to arcades like no title before it. Its development is a tale of struggle and innovation, one that launched a franchise and a storied career. Join as we examine this Sega classic!
