The man behind the Eternal Champions series was Michael Latham, a Sega insider for nearly a decade, both as a designer and producer. Among his credits are Greendog: the Beached Surfer Dude and the Heat.net Game Network. As leader of the Omega Group (the largest U.S.-based development team and most wide ranging at Sega), Latham is recognized with having been involved with over 50 products, ranging from software on every console the company made to even Sega Toys. It is with the Deep Water label and Eternal Champions, however, that Sega gamers know and love him best.
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Forgotten Franchises: Eternal Champions
Many of the fighting games on the SNES are also on the Genesis, and really only a few are only found on Nintendo’s console. Of them, none are equal to the complexity, plot, or all-out brutality that Eternal Champions brought to gamers everywhere. Developer Deep Water pulled no punches (hah!) and created a game that set out to beat Mortal Kombat at its own game. I think it really would have succeeded too, had Sega not pulled the plug on the franchise just as it was coming into its own.
Eternal Champions
Sega of America’s foray into the fighting arena was supposed to take on Street Fighter and Mortal Kombat. Whether it succeeds or not is subject to much debate, but one thing everyone can agree on is that it’s caused as much controversy as any of its competition. Read on and see if it’s worth all the hype.