Most gamers think of the Genesis or SNES versions when talking about Disney’s Aladdin. There was also a Master System release that actually followed the movie’s plot more closely than its 16-bit siblings. It was a fun game that was a bit too easy but played and looked great. Fans should consider a return to Agrabah for one more romp with Prince Ali.
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Behind the Design: Disney’s Aladdin
Sega-16 takes a comprehensive look behind the making of a true Genesis classic. We’ve spoken to a dozen people involved at Disney, Sega, and Virgin Games, including programmer David Perry and former Disney Software Producer Patrick Gilmore. We even spoke to people who worked on the film! This is the definitive story of how three major companies united to create a fan-favorite.
Disney’s Aladdin
Aladdin was released for the Sega Genesis in late 1993 and is a 2D side-scrolling game based on the legendary Disney movie of the same name that was developed by Virgin Interactive and published by Sega. The movie was made famous for its characters, and the game for its breathtaking graphics, which still look amazing today.