This 1996 interview with AM1 programmer Susumi Hirai was originally published in the August 1996 issue of Sega Saturn Magazine. It holds some interesting tidbits of information regarding what would become Sega’s most successful American-developed arcade game, and a Saturn classic.
Tag: Classic Interviews
Classic Interview: Masami Ishikawa (Sega Product Designer)
As part of a celebration of the Mega Drive’s 30th anniversary in the November 2018 issue of Famitsu magazine, Sega product designer Masami Ishikawa shared his thoughts on what it was like developing Sega’s most successful piece of consumer hardware.
Classic Interview: Yoshiki Ooka (Gain Ground Programmer)
Gain Ground is a classic Sega arcade game that still manages to be under most people’s radar, despite ports to several consoles. The arcade original’s history is quite an interesting tale, and this 2003 interview was translated for the book “The Sega Arcade Revolution: A History in 62 Games.” Read on and see how the game was made!
Classic Interview: Yoshiki Kawasaki (Flicky Designer)
This interview about the design of Flicky was originally published in May 2002 as part of Sega of Japan’s Masterpiece Album series, which featured comprehensive talks with some of Sega’s brightest Japanese arcade and console designers. It was translated as research material for the Flicky section of the book The Sega Arcade Revolution: A History in 62 Games.
Classic Interview: Ken Sugimori (Pulseman Director & Designer)
Before he made everyone feel the need to “catch ’em all,” Ken Sugimori released a great 16-bit platformer featuring a super hero named Pulseman for the Mega Drive. He spoke about its Virtual Console release with Sega of Japan’s Sega Voice in 2007, and Sega-16 is happy to present the translated interview for your enjoyment.