This collection of interviews about the Dreamcast launch in Europe gives some perspective on Sega’s expectations for the console. It also presents an image of an exciting time in gaming, when Sega seemed to be firing on all cylinders and releasing some of its most innovative and creative titles.
Tag: Classic Interviews
Classic Interview: Sonic Team (Christmas NiGHTS)
For Sega fans, the holidays means booting up Christmas NiGHTS on Saturn. Chock full of festive joy and seasonal cheer, the game was an amazing freebie Sega gave Saturn owners. In this interview from 1997, Sonic Team explains how the game came about and why they wanted it to be released for free. Enjoy it, then go play some Christmas NiGHTS! Happy holidays!
Classic Interview: Sega of America (Sega Channel)
The Sega Channel was short lived, but there were plans to bring it to other countries. The May 1994 issue of the French game magazine, Mega Force interviewed SOA’s VP of Programming and Sega Channel Program Director Michael Shorrock and Production Manager Ray MacFadden. They discussed the new Sega Channel and their expectations for its potential.
Classic Interview: Patrick Lavanant (Sega France)
This interview with Sega France’s General Director Patrick Lavanant covers a variety of topics, including Sega’s multiple hardware platforms, the new 32-bit generation, the Sega Channel, and even Sega VR. It’s a fascinating look into one of Sega Europe’s biggest divisions and how it viewed the game market as the 16-bit generation entered its twilight.
Classic Interview: Paul Jackson (Electronic Arts)
This interview appeared in the January 1994 issue of the Spanish magazine TodoSega. The conversation with Electronic Arts Vice President and Managing Director Paul Jackson centered on upcoming sports titles and the next generation of consoles.
