1993 saw the release of Francis Ford Coppola’s version of the horror classic Bram Stoker’s Dracula. The film tried to remain faithful to the novel while injecting a more modernized interpretation of everyone’s favorite vampire. Such a concept sounds like it would make for a great video game, right? Well, it did, and that’s why we have the Castlevania series. Unfortunately, Sony Imagesoft decided to license the film for a game released for several platforms, including the Sega CD. The latter included FMV cut scenes and cool-looking rendered backgrounds but not much else of note.
Tag: Action
El Viento
Wolf Team was on fire during the 16-bit era, producing several Genesis titles that varied from mediocre to excellent (depending on who you ask). One thing the group liked to do was create action games, and a fan favorite of the genre is Wolf Team’s El Viento. Spanish for “the wind,” the game tells the odd tale of a young girl out to stop the resurrection of an ancient demon in New York City.
Jewel Master
Action games are a dime a dozen, but sometimes a few come up with an interesting idea. Sega’s Jewel Master tries something new by putting the weapons system into two handfuls of rings, each with its own power. These magical rings can be combined for all sorts of neat power, and though the game didn’t fufill its potential as hoped, it was still a fun little romp that deserves to be checked out.
Valis: The Fantasm Soldier
For almost two decades, the Valis franchise has been turning heads, be it for its solid action, incredible cut scenes, or even its recent foray into the world of hentai. All of this controversy had to begin somewhere, and Sega-16 takes a look at the game that started the famous storyline, Valis: the Fantasm Soldier. It may not stack up to its Turbo Grafx-16 CD-ROM counterpart, but Genesis gamers didn’t get off all that bad.
Urban Strike
We continue or week-long coverage of Electronic Arts’ Strike games with a review for the final game in the original trilogy, Urban Strike. Taking the franchise to new levels of challenge and action, it was a great way to round out the series on the Genesis, and it set the stage for the next generation of Strike games on the 32-bit platforms.