As creative and over-the-top as professional wrestling can be, you’d think game developers would be hard pressed to find a way to make a game that’s even more ridiculous. Midway managed to do just that with Wrestlemania: The Arcade Game, which exploded into arcades and later a ton of home consoles. The 32X version is quite good, and those looking for some simple, arcadey fun should definitely check it out. Read the full review for all the wrasslin’ details.
Tag: Acclaim
Spider-Man & Venom: Separation Anxiety
Poor Spider-Man. When he’s on an upswing, like after a great game like Spider-Man vs. the Kingpin, someone has to come along and cut his webbing with a stinker like Separation Anxiety. The ups and downs of the web slinger’s video career even make Batman shake his head in disbelief, but thankfully ol’ web head keeps on fighting.
Newman/Haas Indy Car Featuring Nigel Mansell
Simulation racing has its fans, but it doesn’t seem like too much fun to watch for someone who’s not really into the sport. You can imagine then, how a game based on IndyCar racing might fare with all but the most diehard fans. Sega’s Super Monaco GP series was an excellent attempt at making the genre more mainstream, and Acclaim shot back with its take on the IndyCar scene with Newman-Haas IndyCar Racing. Did it land in the winner’s circle, or was it disqualified?
Rise of the Robots
Rise of the Robots will forever be known as a blueprint for poor game design pressed to silicon, and aspiring game designers need look no further when studying the perils of graphics over gameplay. A button-mashing nightmare that had no technique or fighting style at all, the entire experience was an exercise in frustration and usually left the player both exasperated and boiling with rage. The ironic part of all this? Rise of the Robots was ported to a zillion consoles and actually received a sequel. Note to Acclaim and Mirage Technologies: creating a second turd as an act of contrition for the first does not make things right; it makes a pile of turds.
Cutthroat Island
When you look at the video game release of Cutthroat Island, only two plausible scenarios come to mind about its release: either it was expected to cash in on a massive summer blockbuster, or it was a last ditch effort to ride the tsunami-like wave the film made when it belly flopped at the box office. After seeing Cutthroat Island and playing the game, we have to go with the latter. Read the full review and be thankful that people really, really love pirates. This turd almost spelled the end for them in movies forever.