At one time it seemed like the only way to find a decent game with the Acclaim logo was to look for one that belonged to another company, and even then it was hit or miss. Under the Flying Edge banner, the company did manage to produce some decent software, and along with successful arcade ports like NBA Jam, Acclaim made some strides towards decency. Another port it tossed our way was that of Williams incredibly popular Smash T.V. Adding a “super” to the name, it wasn’t as pretty or customizable as its SNES sibling, but there was still much fun to be had.
Tag: 1992
Chakan the Forever Man
Ever wonder what would it be like to defeat death, only to find that your prize was worse than the price of losing? Such was the fate that befell Chakan, who beat the Reaper in combat and found himself trapped as its servant. As the Forever Man, the comic hero must wander the world, defeating supernatural evil wherever it’s found, and his latest adventure found him on the Genesis!
Alien 3
In space, no one can hear you scream. From your living room, however, the entire neighborhood can partake in your vented frustration at Alien 3. They will all know your pain at running out of ammunition or totally failing to locate that last damn prisoner. Arena’s licensed thriller is a chest-bursting, face-hugging orgy of challenge that will have you masochistically coming back for more. That’s what happens when good platforming action is combined with maddening difficulty. It’s a good thing then, that Genesis controllers are so inexpensive. We’re here for you though, and reading our full review will show you why Ripley really ended up bald: she pulled her hair out trying to pass the slaughterhouse level.
Arch Rivals
Before NBA Jam, Midway tested the waters with another two-on-two basketbrawl game called Arch Rivals. Regardless of arcade success, the formula didn’t translate well at all on the Genesis, and what we got was basically a shell of the coin-op. Even so, we’ve bravely set out onto the court for a hands-on, and we’ve come back with a full review, so read it before someone pulls our pants down!
Deadly Moves
They say imitation is the sincerest form of flattery, and by that logic Capcom’s Street Fighter II must be blushing like a virgin bride on her wedding day. The amount of clones out there that shamelessly rip off the arcade classic is staggering, and it seemed that everyone tried to cash in on the craze at one time or another. Kaneko’s Deadly Moves, also released on the SNES as Power Moves, was one such cash run. To say it compares poorly to its source material would be a major understatement, and one wonders just how inspired (or drunk) its developers really were when they set out to create it.