Sega Card games tend to be simple, but Ghost House packs a lot of fun into such a tiny format. Its arcade roots show, and those looking for a simple, score-based experience with decent graphics and sound should give it a try. Besides, who wouldn’t want to punch a ghost right in the face?
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Interview: Stefano Arnhold (Tec Toy)
When most people think of game releases, they tend to think of Japan, Europe, and North America. For Sega, however, one of the most important regions was South America, most notably Brazil. Tectoy was Sega’s partner in the country, and it saw major success there. We recently chatted with its president, Stefano Arnhold, about Tectoy and its efforts.
Cyber Shinobi
You can’t keep a good Musashi down! Cyber Shinobi sees the return of Sega’s favorite ninja to the Master System, and while it may not compare to its classic Genesis siblings, it stands as a solid entry in the series. Some level design and presentation issues keep it from the head of the ninja pack, but it’s definitely worth checking out.
SegaSonic The Hedgehog
SegaSonic The Hedgehog was one of the few games in the franchise to not see a home release, due to its trackball control scheme. Thankfully, it can still be played via emulation in MAME. It may be short, but it’s a fun three-player romp that was great to play with friends. Staff writer Doug Jackson spent some time with it, so read on for his impressions!
Interview: Thomas Kern (Monster Boy Producer)
If you’ve read our preview of Monster Boy and the Cursed Kingdom, then you’re undoubtedly awaiting its release. We’ve spoken to the game’s producer, Thomas Kern, for more information, and he was kind enough to shed some light on this highly anticipated title!
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