Sega almost made up for the Saturn’s surprise launch with the phenomenal Panzer Dragoon. Inspired and full of ambiance, it wrapped simple, on-rails gameplay in brilliant presentation and showed us just what Sega’s next-gen hardware could do. This was the centerpiece of the Saturn’s early library and the forerunner of one of its greatest franchises.
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Classic Interview: Patrick Lavanant (Sega France)
This interview with Sega France’s General Director Patrick Lavanant covers a variety of topics, including Sega’s multiple hardware platforms, the new 32-bit generation, the Sega Channel, and even Sega VR. It’s a fascinating look into one of Sega Europe’s biggest divisions and how it viewed the game market as the 16-bit generation entered its twilight.
Samba de Amigo
One of the Dreamcast’s most innovative titles featured a dancing, maraca-shaking monkey. That alone should have been enough to call attention, but developer Sonic Team built an incredibly fun and engaging game around him. Samba de Amigo is a game no one with a Dreamcast should miss.
Interview: Mike Arkin (Game Producer)
Mike Arkin has a long and storied career in the game industry, one that gave him ample experience working with the Genesis, Game Gear, Saturn, and Dreamcast. Recently, we had a chance to chat with him about his journey at publishers like Acclaim, Sony Imagesoft, Fox Interactive, and Crave Entertainment.
Gulkave
Compile defied hardware limitations to bless the SG-1000 with a great shooter. Gulkave has variety, presentation, and a robust power-up system to keep players engaged over its 30 stages. If you’re looking for a new shooter for Sega’s first console, look no further.
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