For several key years, Susan Manley served as a project manager for Electronic Arts. During her tenure, some of the publisher’s most renowned franchises were born, and they helped propel Electronic Arts to the top tier of Genesis publishers. We had a chance to chat with Ms. Manley about her experiences, so read on for all the details!
Recent Posts
Fantasy Zone II: The Tears of Opa-Opa
Opa-Opa’s second adventure on the Master System may not be as classic as his first, but it’s still some quality shooter action. Great gameplay and solid design overcome some hardware shortcomings (particularly regarding sound) and make for an excellent addition to anyone’s Master System library.
Behind the Design: Castle of Illusion Starring Mickey Mouse
Early in the 16-bit era, Sega and Disney teamed up to produce one of the best platformers on the Genesis. They created a game that represented an early example of the power of Sega’s new hardware and that is still beloved to this day. Sega-16 delves into the making of Castle of Illusion to see how this classic came to life and how it helped define a new generation of platformers.
E-SWAT (Master System)
Sega’s armored cops took arcades and the Genesis by storm, and they eventually set up a precinct on the Master System. Closer to the coin-op than the Genesis version, the 8-bit game provides a decent amount of gameplay with some decent presentation. It’s not as good as its siblings, but it makes for a decent addition to Master System libraries.
Interview: Coury Carlson (My Life in Gaming)
Coury Carlson has been making video game documentaries and videos for his YouTube show, “My Life in Gaming” since 2013. Recently, he filmed an excellent documentary on the making of the Sega CD classic Night Trap for its 25th anniversary. We chatted with him about the process, as well as his upcoming projects.
Recent Comments