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Behind the Design, Features

Behind the Design: Castle of Illusion Starring Mickey Mouse

Early in the 16-bit era, Sega and Disney teamed up to produce one of the best platformers on the Genesis. They created a game that represented an early example of the power of Sega’s new hardware and that is still beloved to this day. Sega-16 delves into the making of Castle of Illusion to see how this classic came to life and how it helped define a new generation of platformers.

Master System Reviews

E-SWAT (Master System)

Sega’s armored cops took arcades and the Genesis by storm, and they eventually set up a precinct on the Master System. Closer to the coin-op than the Genesis version, the 8-bit game provides a decent amount of gameplay with some decent presentation. It’s not as good as its siblings, but it makes for a decent addition to Master System libraries.